Visual Studio For Mac Wpf Tutorial

Overview In a recent post to software decision makers, I discussed reasons businesses should consider cross-platform native development over website development. You can read the previous Xamarin Tutorial post. In the post, I gave a case to use the Xamarin toolset, why it should be considered, and why it could be a good business and development decision for your organization. In this Xamarin Tutorial series, I will be building a solution that can be used as a starting point for cross-platform applications using the Xamarin toolset.

This tutorial assumes you have Visual Studio Express already installed. Fire up Visual Studio 2010 Express (with.NET 4.0 installed) and create a new WPF Application project. How safe is bootcamp for mac.

Today I will be focusing on the following: • What is Xamarin? • How to Setup the Xamarin development environment using Microsoft Visual Studio • Briefly talk about iOS support • Discuss Shared vs Portable Class Libraries (PCL) strategies and how to use both • Connecting to your Mac to debug an iOS version of your application • Using the Visual Studio iOS Simulator to debug your iOS application Xamarin – What is it?

Before we start diving into creating our solution, I will include a snippet from the post mentioned above that gives you an overview of Xamarin. After this explanation, my assumption will be that you at least know what it is and why we are using it. Is a Microsoft owned company that started with the engineers that created the popular, and, which are cross platform implementations of the Common Language Infrastructure (CLI) and the Common Language Specifications, also known as.NET.

Xamarin uses a shared C#/.NET codebase along with either Xamarin Studio or Visual Studio, to write native Android, iOS, and Windows Apps. Did you understand that? Yes, native applications. Wow, so, all your code is 100% shared. Again, not exactly. For most simple UI patterns, Xamarin.Forms allows you build native user interfaces for iOS, Android and Windows using 100% shared C#.

It also includes dozens of controls and layouts which are mapped to native controls in their respective platform. Depending on your application needs, however, you may need to access a platform specific feature, such as Live Tiles for Windows, or maybe you need to create a custom control that isn’t a native control for any of the platforms. In these scenarios, Xamarin provides a means to call into platform specific code.

Wpf

However, check this out, wait for it wait for it it is still in C#. So, as you can see, the App Logic and most of the user interface code is shared across all platforms. In fact, there is even a community of user-built components that you can leverage in your application using both and the. Development Environment – The Microsoft Way Now that we have the basic definition and understanding of what Xamarin is, we can put that behind us and make sure that we have the tools necessary to start developing. For this, my plan is to stick with as many Microsoft technologies as possible.

Visual Studio So, first in this Xamarin Tutorial, I am going to assume that you are using Windows 10 and have a flavor of Visual Studio 2015 installed on your machine. Even under that assumption, we need to make sure that you have the Xamarin tools installed. Luckily, this is easy. First, make sure that you don’t have any instances of Visual Studio currently running. Next, open your Windows Settings application and type add or remove in the search box.